Archive for April, 2006

Skeletons in tombs

Friday, April 21st, 2006

In 1996, the films, the merchandising, the nationwide hunt for a look-alike must have seemed a long way off for Lara. At that time she was still scrabbling around the large brown vaults of some long forgotten crypt sporting a melon on her tiny neck that resembled a dented bucket with a face crudely painted on it. It’s amazing what ten years can do, not that anyone would be suggesting surgery despite the ever expanding breasts and ever more curvaceous skull. Lara simply blossomed, grew into herself and other such cliches, to the point where she became pretty in an obvious way, as opposed to the way that could only really be appreciated with the use of a protractor and set square. She became an icon, and in her latest escapade she’s looking better than ever, but at what price?

Clearly the party girl lifestyle she’s been enjoying over the past decade has started to take its toll, as this recent shot reveals:

Lara's dark, sunken eyes

The dark circles under her eyes tell another side of the great adventurer’s story. The lifeless stare; the ever shrinking waist; the increasingly heavy use of make-up, possibly obscuring that now orange-peel skin; the desperate need to grab the public’s attention on every outing; all the warning signs are there.

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Differential diagnosis

Wednesday, April 5th, 2006

Toolworks General - where the action happensIf you could level one complaint at classic medical simulation “Life and Death 2″ other than the general headaches caused when aging games meet modern hardware, it would be at the lack of multi-player support. It’s a grand oversight considering the number of people you’d normally find lending a helping hand in the theatre of operations that is the operating theatre. LD2 lays all the tasks of the O.R. soundly at a single player’s feet and beyond that forces the single player to run the tests, examine the patient and trudge through the histories.

Clearly this is more responsibility than should be placed on the head of a single sixty-hour-week-working individual. It’s time to put an end to it. In a recent revisit to the game and with the sort of knowledge that can only be gained from episodes of St. Elsewhere, Casualty and their ilk; I have devised a multi-player version of LD2 that’ll have the entire family botching operations, exceeding budgets and spreading methicillin resistant infection for hours on end.
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Third time lucky

Monday, April 3rd, 2006

The third incarnation of HWC sees your host trying a different approach to the whole thing.  Though he probably would have liked to have powered this site with some grandiose web architecture he’d cobbled together in his spare time, he realised that it’s easier, and therefore better (pay attention children) to let someone else do it.  Thanks WordPress.

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